libmx2 2.2.1
C++20 multimedia and game-engine library (SDL2 / OpenGL / Vulkan)
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gl::GLWindow Member List

This is the complete list of members for gl::GLWindow, including all inherited members.

activateConsole(const std::string &fnt, int size, const SDL_Color &color)gl::GLWindow
activateConsole(const SDL_Rect &rc, const std::string &fnt, int size, const SDL_Color &color)gl::GLWindow
activegl::GLWindowprivate
consolegl::GLWindow
console_activegl::GLWindow
console_visiblegl::GLWindow
delay()gl::GLWindow
draw()=0gl::GLWindowpure virtual
drawConsole()gl::GLWindow
egl::GLWindowprivate
event(SDL_Event &e)=0gl::GLWindowpure virtual
getWindow()gl::GLWindowinline
gl_modegl::GLWindowprivate
glContextgl::GLWindowprivate
GLWindow(const std::string &text, int width, int height, bool resize_=true, GLMode mode=GLMode::DESKTOP)gl::GLWindowinline
GLWindow(int width, int height, GLMode mode)gl::GLWindow
GLWindow(const GLWindow &)=deletegl::GLWindow
GLWindow(GLWindow &&)=deletegl::GLWindow
hgl::GLWindow
hide_consolegl::GLWindowprivate
initGL(const std::string &title, int width, int height, bool resize_=true)gl::GLWindow
initGL(int width, int height)gl::GLWindow
loop()gl::GLWindow
makeCurrent()gl::GLWindow
mixergl::GLWindow
objectgl::GLWindow
operator=(const GLWindow &)=deletegl::GLWindow
operator=(GLWindow &&)=deletegl::GLWindow
proc()gl::GLWindow
quit()gl::GLWindow
resize(int w, int h)gl::GLWindowinlinevirtual
setFullScreen(bool full)gl::GLWindow
setObject(GLObject *o)gl::GLWindow
setPath(const std::string &path)gl::GLWindowinline
setWindowIcon(SDL_Surface *ico)gl::GLWindow
setWindowSize(int w, int h)gl::GLWindow
setWindowTitle(const std::string &title)gl::GLWindow
showConsole(bool show)gl::GLWindow
swap()gl::GLWindow
textgl::GLWindow
updateViewport()gl::GLWindow
utilgl::GLWindow
wgl::GLWindow
windowgl::GLWindowprivate
~GLWindow()gl::GLWindowvirtual