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libmx2 2.2.1
C++20 multimedia and game-engine library (SDL2 / OpenGL / Vulkan)
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This is the complete list of members for gl::GLText, including all inherited members.
| color | gl::GLText | private |
| createText(const std::string &text, TTF_Font *font, SDL_Color color, int &textWidth, int &textHeight, bool solid=true) | gl::GLText | |
| GLText() | gl::GLText | |
| h | gl::GLText | private |
| init(int w, int h) | gl::GLText | |
| printText_Blended(const mx::Font &f, float x, float y, const std::string &text) | gl::GLText | |
| printText_Solid(const mx::Font &f, float x, float y, const std::string &text) | gl::GLText | |
| renderText(GLuint texture, float x, float y, int textWidth, int textHeight, int screenWidth, int screenHeight) | gl::GLText | |
| setColor(SDL_Color col) | gl::GLText | |
| textShader | gl::GLText | private |
| w | gl::GLText | private |