#include"mx.hpp" #include"argz.hpp" #ifdef __EMSCRIPTEN__ #include <emscripten/emscripten.h> #include <GLES3/gl3.h> #endif #include"gl.hpp" float vertices[] = { 0.0f, 0.5f, 0.0f, 1.0f, 0.0f, 0.0f, -0.5f, -0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 0.5f, -0.5f, 0.0f, 0.0f, 0.0f, 1.0f }; class Intro : public gl::GLObject { public: gl::ShaderProgram shaderProgram; GLuint VAO, VBO; Intro() = default; virtual ~Intro() override { glDeleteBuffers(1, &VBO); glDeleteVertexArrays(1, &VAO); } virtual void load(gl::GLWindow *win) override { glGenVertexArrays(1, &VAO); glGenBuffers(1, &VBO); glBindVertexArray(VAO); glBindBuffer(GL_ARRAY_BUFFER, VBO); glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(float), (void*)0); glEnableVertexAttribArray(0); glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(float), (void*)(3 * sizeof(float))); glEnableVertexAttribArray(1); glBindVertexArray(0); if (!shaderProgram.loadProgram(win->util.getFilePath("data/tri.vert"), win->util.getFilePath("data/tri.frag"))) { throw mx::Exception("Failed to load shader program"); } shaderProgram.useProgram(); } virtual void draw(gl::GLWindow *win) override { shaderProgram.useProgram(); glBindVertexArray(VAO); glDrawArrays(GL_TRIANGLES, 0, 3); glBindVertexArray(0); } virtual void event(gl::GLWindow *window, SDL_Event &e) override { } }; class MainWindow : public gl::GLWindow { public: MainWindow(std::string path, int tw, int th) : gl::GLWindow("OpenGL Example", tw, th) { setPath(path); setObject(new Intro()); object->load(this); } ~MainWindow() override {} virtual void event(SDL_Event &e) override {} virtual void draw() override { glClearColor(0.0, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); object->draw(this); swap(); } private: }; MainWindow *main_w = nullptr; void eventProc() { main_w->proc(); } int main(int argc, char **argv) { #ifdef __EMSCRIPTEN__ MainWindow main_window("/", 960, 720); main_w =&main_window; emscripten_set_main_loop(eventProc, 0, 1); #else Argz<std::string> parser(argc, argv); parser.addOptionSingle('h', "Display help message") .addOptionSingleValue('p', "assets path") .addOptionDoubleValue('P', "path", "assets path") .addOptionSingleValue('r',"Resolution WidthxHeight") .addOptionDoubleValue('R',"resolution", "Resolution WidthxHeight"); Argument<std::string> arg; std::string path; int value = 0; int tw = 960, th = 720; try { while((value = parser.proc(arg)) != -1) { switch(value) { case 'h': case 'v': parser.help(std::cout); exit(EXIT_SUCCESS); break; case 'p': case 'P': path = arg.arg_value; break; case 'r': case 'R': { auto pos = arg.arg_value.find("x"); if(pos == std::string::npos) { mx::system_err << "Error invalid resolution use WidthxHeight\n"; mx::system_err.flush(); exit(EXIT_FAILURE); } std::string left, right; left = arg.arg_value.substr(0, pos); right = arg.arg_value.substr(pos+1); tw = atoi(left.c_str()); th = atoi(right.c_str()); } break; } } } catch (const ArgException<std::string>& e) { mx::system_err << e.text() << "\n"; } if(path.empty()) { mx::system_out << "mx: No path provided trying default current directory.\n"; path = "."; } try { MainWindow main_window(path, tw, th); main_window.loop(); } catch(const mx::Exception &e) { mx::system_err << "mx: Exception: " << e.text() << "\n"; mx::system_err.flush(); exit(EXIT_FAILURE); } #endif return 0; }