#include "acidcam/ac.h" static constexpr int MAX = 8; static ac::MatrixCollection<MAX> collection; void drawSquare(cv::Mat &frame, int x, int y, int w, int h, cv::Mat &off) { for(int i = x; i < w; ++i) { for(int z = y; z < h; ++z) { if(i < frame.cols && z < frame.rows) { cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i); cv::Vec3b pix; pix = off.at<cv::Vec3b>(z, i); for(int j = 0; j < 3; ++j) pixel[j] = ac::wrap_cast((0.5 * pixel[j]) + (0.5 * pix[j])); } } } } extern "C" void init() { std::cout << "rsquare3 initialized...\n"; srand(static_cast<unsigned int>(time(0))); } extern "C" void rls() { ac::release_all_objects(); } extern "C" void clear() { std::cout << "Clear called..\n"; ac::release_all_objects(); } extern "C" void proc(cv::Mat &frame) { if(collection.empty()) { srand(static_cast<unsigned int>(time(0))); collection.shiftFrames(frame); } collection.shiftFrames(frame); for(int i = 0; i < (50+rand()%50); ++i) { int x = rand()%frame.cols; int y = rand()%frame.rows; int w = 10+rand()%(frame.cols-10); int h = 10+rand()%(frame.rows-10); drawSquare(frame, x, y, w, h, collection.frames[rand()%(MAX-1)]); } ac::FrameSep2(frame); }