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glitch.gui/examples/picture_jump22/plugin.cpp
Source: glitch.gui/examples/picture_jump22/plugin.cpp
#include "acidcam/ac.h"

static constexpr int MAX = 8;
static ac::MatrixCollection<MAX> collection;

extern "C" void init() {
    std::cout << "picture_jump22 initalized...\n";
    srand(static_cast<unsigned int>(time(0)));
}

extern "C" void rls() {
    ac::release_all_objects();
}

extern "C" void clear() {
    std::cout << "Clear called..\n";
    ac::release_all_objects();
}

extern "C" void proc(cv::Mat  &frame) {
    if(collection.empty()) {
         srand(static_cast<unsigned int>(time(0)));
         collection.shiftFrames(frame);
     }
     else
         collection.shiftFrames(frame);
     static int dir = 1;
     static int offset = 0;
     int size_y = 0;
     
     size_y = rand()%frame.rows;
     
     for(int z = 0; z < frame.rows/2; ++z) {
         for(int i = 0; i < frame.cols; ++i) {
             cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
             int cy = AC_GetFZ(frame.rows-1, z, size_y);
             if(cy >= 0 && cy < frame.rows) {
                 cv::Vec3b &pix = collection.frames[offset].at<cv::Vec3b>(cy, i);
                 pixel = pix;
             }
         }
         size_y ++;
     }
     
     for(int z = frame.rows/2; z < frame.rows; ++z) {
         for(int i = 0; i < frame.cols; ++i) {
             cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
             int cy = AC_GetFZ(frame.rows-1, z, size_y);
             
             if(cy >= 0 && cy < frame.rows) {
                 cv::Vec3b &pix = collection.frames[offset].at<cv::Vec3b>(cy, i);
                 pixel = pix;
             }
         }
         size_y --;
     }
     
     
     if(++offset > (MAX-1)) {
         offset = 0;
     }
}