glitch.gui/examples/frame_square_col/plugin.cpp
Source: glitch.gui/examples/frame_square_col/plugin.cpp
#include "acidcam/ac.h"
static constexpr int MAX = 4;
static ac::MatrixCollection<MAX> collection;
extern "C" void init() {
std::cout << "square_frame_col initialized...\n";
srand(static_cast<unsigned int>(time(0)));
}
extern "C" void rls() {
ac::release_all_objects();
}
extern "C" void clear() {
std::cout << "Clear called..\n";
ac::release_all_objects();
}
extern "C" void proc(cv::Mat &frame) {
if(collection.empty()) {
collection.shiftFrames(frame);
srand(static_cast<unsigned int>(time(0)));
} else
collection.shiftFrames(frame);
static int off = 0;
for(int z = 0; z < frame.rows; z += 34) {
for(int i = 0; i < frame.cols; i += 34) {
for(int x = 0; x < 30 && i+x < frame.cols; x++) {
for(int y = 0; y < 30 && z+y < frame.rows; ++y) {
cv::Mat &f = collection.frames[off];
cv::Vec3b &pixel = frame.at<cv::Vec3b>(y+z, i+x);
cv::Vec3b pix = f.at<cv::Vec3b>(z+y, i+x);
pixel = pix;
}
}
static int dir = 1;
if(dir == 1) {
if(++off > MAX-1) {
off = MAX-1;
dir = 0;
}
} else {
if(--off <= 0) {
off = 0;
dir = 1;
}
}
}
}
}