// color xor alpha 0.5 (rand index by i) #include"ac.h" extern "C" void filter(cv::Mat &frame) { static int lazy = 0; static double alpha[3] = { static_cast<double>(rand()%4), static_cast<double>(rand()%4), static_cast<double>(rand()%4) }; static int dir[3] = { rand()%2, rand()%2, rand()%2 }; static double r[3] = { static_cast<double>(rand()%10), static_cast<double>(rand()%10), static_cast<double>(rand()%10) }; static double inc[3] = { 0.01 * r[0], 0.01 * r[1], 0.01 * r[2] }; if(lazy == 0) { srand(static_cast<unsigned int>(time(0))); alpha[0] = static_cast<double>(rand()%4); alpha[1] = static_cast<double>(rand()%4); alpha[2] = static_cast<double>(rand()%4); lazy = 1; dir[0] = rand()%2; dir[1] = rand()%2; dir[2] = rand()%2; r[0] = static_cast<double>(rand()%10); r[1] = static_cast<double>(rand()%10); r[2] = static_cast<double>(rand()%10); inc[0] = 0.03 * r[0]; inc[1] = 0.03 * r[1]; inc[2] = 0.03 * r[2]; } for(int z = 0; z < frame.rows; z++) { for(int i = 0; i < frame.cols; i++) { cv::Vec3b &pixel = ac::pixelAt(frame, z, i); unsigned char value[3]; for(int q = 0; q < 3; ++q) { value[q] = ac::wrap_cast((0.5 * alpha[q]) * (0.5 * pixel[q])); pixel[q] = pixel[q]^value[q]; } } } static int q = 0; static double increase_i = 0.1; if(dir[q] == 1) { alpha[q] += inc[q]; if(alpha[q] >= 3.0) { alpha[q] = 3.0; dir[q] = 0; inc[q] += 0.05; if(inc[q] > 1.5) { r[q] = static_cast<double>(rand()%10); inc[q] = 0.01 * r[q]; } } } else { alpha[q] -= inc[q]; if(alpha[q] <= 1.1) { alpha[q] = 1.1; dir[q] = 1; inc[q] += 0.05; if(inc[q] > 1.5) { r[q] = static_cast<double>(rand()%10); inc[q] = 0.01 * r[q]; } } } increase_i += 0.05; if(increase_i > 0.5) { increase_i = 0.1; q = rand()%3; } }