// color xor (variable random inc/dec) #include"ac.h" extern "C" void filter(cv::Mat &frame) { static int lazy = 0; static double alpha[3] = { static_cast<double>(rand()%4), static_cast<double>(rand()%4), static_cast<double>(rand()%4) }; if(lazy == 0) { srand(static_cast<unsigned int>(time(0))); alpha[0] = static_cast<double>(rand()%4); alpha[1] = static_cast<double>(rand()%4); alpha[2] = static_cast<double>(rand()%4); lazy = 1; } for(int z = 0; z < frame.rows; z++) { for(int i = 0; i < frame.cols; i++) { cv::Vec3b &pixel = ac::pixelAt(frame, z, i); unsigned char value[3]; for(int q = 0; q < 3; ++q) { value[q] = ac::wrap_cast(alpha[q] * pixel[q]); pixel[q] = pixel[q]^value[q]; } } } static int dir[3] = {rand()%2, rand()%2, rand()%2}; static double max_x[3]= {1.0, 1.0, 1.0}; static double min_x[3] = {1.0, 1.0, 1.0}; for(int q = 0; q < 3; ++q) { double r = static_cast<double>(rand()%10); if(dir[q] == 1) { alpha[q] += 0.01*r; if(alpha[q] >= max_x[q]) { alpha[q] = max_x[q]; dir[q] = rand()%2; double r2 = static_cast<double>(rand()%10); double rv = 0.01*r2; max_x[q] += rv; if(max_x[q] >= 3.0) max_x[q] = 3.0; } } else { alpha[q] -= 0.01*r; if(alpha[q] <= min_x[q]) { alpha[q] = min_x[q]; dir[q] = rand()%2; double r2 = static_cast<double>(rand()%10); double rv = 0.01*r2; min_x[q] -= rv; if(min_x[q] <= 1) min_x[q] = 1; } } } }