// color and #include"ac.h" extern "C" void filter(cv::Mat &frame) { static int lazy = 0; static double alpha[3] = { static_cast<double>(rand()%4), static_cast<double>(rand()%4), static_cast<double>(rand()%4) }; if(lazy == 0) { srand(static_cast<unsigned int>(time(0))); alpha[0] = static_cast<double>(rand()%4); alpha[1] = static_cast<double>(rand()%4); alpha[2] = static_cast<double>(rand()%4); lazy = 1; } for(int z = 0; z < frame.rows; z++) { for(int i = 0; i < frame.cols; i++) { cv::Vec3b &pixel = ac::pixelAt(frame, z, i); unsigned char value[3]; for(int q = 0; q < 3; ++q) { value[q] = ac::wrap_cast(alpha[q] * pixel[q]); pixel[q] = pixel[q]&value[q]; } } } static int dir[3] = { rand()%2, rand()%2, rand()%2 }; for(int q = 0; q < 3; ++q) { if(dir[q] == 1) { alpha[q] += 0.01; if(alpha[q] >= 3.0) { alpha[q] = static_cast<double>(rand()%4); dir[q] = rand()%2; } } else { alpha[q] -= 0.01; if(alpha[q] <= 1) { alpha[q] = static_cast<double>(rand()%4); dir[q] = rand()%2; } } } }