#include"ac.h" extern "C" void filter(cv::Mat &frame) { static constexpr int MAX = 8; static ac::MatrixCollection<MAX> collection; if(collection.empty()) { srand(static_cast<unsigned int>(time(0))); collection.shiftFrames(frame); } else collection.shiftFrames(frame); static int offset = 0; static int nw = frame.cols; static int nh = frame.rows; for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = ac::pixelAt(frame, z, i); int offx = AC_GetFX(frame.cols-1, i, nw); int offy = AC_GetFZ(frame.rows-1, z, nh); if(offx >= 0 && offx < frame.cols && offy >= 0 && offy < frame.rows) { cv::Vec3b &cpix = collection.frames[offset].at<cv::Vec3b>(offy, offx); pixel = cpix; } } if((rand()%10) == 0) { nw += 1; nh += 1+(rand()%5); } } if(nw > frame.cols+25) { nw = frame.cols; } if(nh > frame.rows+25) { nh = frame.rows; } if(++offset > (MAX-1)) { offset = 0; } }