#include"ac.h" extern "C" void filter(cv::Mat &frame) { static constexpr int MAX = 8; static ac::MatrixCollection<MAX> collection; if(collection.empty()) { srand(static_cast<unsigned int>(time(0))); collection.shiftFrames(frame); } else collection.shiftFrames(frame); static int wait = rand()%20; static int counter = 0; if(++counter > wait) { wait = rand()%20; counter = 0; int row = 0; static int offset = 0; static double index = 0.1; static int i_off = 0; for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i); cv::Vec3b &pix = collection.frames[offset].at<cv::Vec3b>(z, i); switch(i_off) { case 0: { pixel[row] = ac::wrap_cast((index * pixel[row]) + (0.5-index * pix[row])); } break; case 1: { pixel[row] = ac::wrap_cast((0.5-index * pixel[row]) + (index * pix[row])); } break; case 2: { pixel[row] ^= (int) ac::wrap_cast((index * pixel[row]) + (0.5-index * pix[row])); } break; } if(++row > 2) { row = 0; if(++i_off > 2) i_off = 0; } index += 0.01; } if(index >= 0.5) index = 0.1; if(++offset > (MAX-1)) offset = rand()%(MAX-1); } } }