#include"ac.h" extern "C" void filter(cv::Mat &frame) { static constexpr int MAX = 8; static ac::MatrixCollection<MAX> collection; if(collection.empty()) { srand(static_cast<unsigned int>(time(0))); collection.shiftFrames(frame); } else collection.shiftFrames(frame); int width = 1+(rand()%frame.cols); int skip = 0; static int offset = 0; for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = ac::pixelAt(frame, z, i); int offx = AC_GetFX(frame.cols-1, i, width); cv::Vec3b &cpix = collection.frames[offset].at<cv::Vec3b>(z, offx); pixel = cpix; } width += 1+(rand()%5); if(width%10) { if(++offset > (MAX-1)) offset = 0; } } }