#include"ac.h" extern "C" void filter(cv::Mat &frame) { static constexpr int MAX = 8; static ac::MatrixCollection<MAX> collection; if(collection.empty()) { srand(static_cast<unsigned int>(time(0))); collection.shiftFrames(frame); } else if(rand()%2 == 0) collection.shiftFrames(frame); static int flash = 0; switch(flash) { case 0: { static int dir = 1; static int offset = 0; static int div = 2; static int size_y = frame.rows/16; for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i); int cy = AC_GetFZ(frame.rows-1, z, size_y); if(cy >= 0 && cy < frame.rows && i >= 0 && i < frame.cols) { cv::Vec3b &pix = collection.frames[offset].at<cv::Vec3b>(cy, i); pixel = pix; } } if(dir == 1) { size_y ++; if(size_y > frame.rows*2) dir = 0; } else { size_y --; if(size_y <= 2) dir = 1; } } if(++offset > (MAX-1)) { offset = 0; } } break; case 1: { static int dir = 1; static int offset = 0; static int div = 2; static int size_y = rand()%(frame.rows-1); for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i); int cy = AC_GetFZ(frame.rows-1, z, size_y); if(cy >= 0 && cy < frame.rows && i >= 0 && i < frame.cols) { cv::Vec3b &pix = collection.frames[offset].at<cv::Vec3b>(cy, i); pixel = pix; } } static int cnt = 0; if(++cnt > frame.rows/2) { cnt = 0; size_y = rand()%(frame.rows-1); } } if(++offset > (MAX-1)) { offset = 0; } } break; case 2: { static int dir = 1; static int offset = 0; static int size_y = frame.rows/16; static int size_x = 2; static int dir2 = 1; for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i); int cy = AC_GetFZ(frame.rows-1, i, size_y); int cx = i/size_x; if(cy >= 0 && cy < frame.rows && cx >= 0 && cx < frame.cols) { cv::Vec3b &pix = collection.frames[offset].at<cv::Vec3b>(cy, cx); pixel = pix; } } if(dir == 1) { size_y ++; if(size_y > frame.rows*2) dir = 0; } else { size_y --; if(size_y <= 2) dir = 1; } } if(dir2 == 1) { size_x ++; if(size_x > 32) dir2 = 0; } else { size_x --; if(size_x <= 2) dir2 = 1; } if(++offset > (MAX-1)) { offset = 0; } } break; } if(++flash > 2) flash = 0; }