#include"ac.h" extern "C" void filter(cv::Mat &frame) { static constexpr int MAX = 8; static ac::MatrixCollection<MAX> collection; if(collection.empty()) { srand(static_cast<unsigned int>(time(0))); collection.shiftFrames(frame); } else collection.shiftFrames(frame); int width = frame.cols+(rand()%2); int skip = 0; static int offset = 0; for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = ac::pixelAt(frame, z, i); int offx = AC_GetFX(frame.cols-1, i, width); if(offx >= 0 && offx < frame.cols) { cv::Vec3b &cpix = collection.frames[offset].at<cv::Vec3b>(z, offx); for(int q = 0; q < 3; ++q) { pixel[q] = ac::wrap_cast((0.5 * pixel[q]) + (0.5 * cpix[q])); } } } if(++skip > 5) { skip = 0; width = frame.cols+rand()%2; if(++offset > (MAX-1)) { offset = 0; } } } }