#include"ac.h" extern "C" void filter(cv::Mat &frame) { static constexpr int MAX = 8; static ac::MatrixCollection<MAX> collection; if(collection.empty()) { srand(static_cast<unsigned int>(time(0))); collection.shiftFrames(frame); } else if(rand()%3 == 0) collection.shiftFrames(frame); static int dir = 1; static int offset = 0; static int size_y = frame.rows/16; static int size_x = 2; static int dir2 = 1; static int direction = 1; for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i); int cy = AC_GetFZ(frame.rows-1, i, size_y); int cx = AC_GetFX(frame.cols-1, z, size_x); if(cy >= 0 && cy < frame.rows && cx >= 0 && cx < frame.cols) { cv::Vec3b &pix = collection.frames[offset].at<cv::Vec3b>(cy, cx); pixel = pix; } } if(dir == 1) { size_y += rand()%10; if(size_y > frame.rows*2) { dir = 0; size_y = frame.rows*2; } } else { size_y -= rand()%10; if(size_y <= 2) { dir = 1; size_y = 2; } } if(dir2 == 1) { size_x += rand()%10; if(size_x > frame.rows*4) { dir2 = 0; size_x = frame.rows*4; } } else { size_x -= rand()%10; if(size_x <= 2) { dir2 = 1; size_x = 2; } } } if(direction == 1) { if(++offset > (MAX-1)) { direction = 0; offset = MAX-1; } } else { if(--offset <= 0) { direction = 1; offset = 0; } } }