#include"ac.h" extern "C" void filter(cv::Mat &frame) { static constexpr int MAX = 8; static ac::MatrixCollection<MAX> collection; if(collection.empty()) { srand(static_cast<unsigned int>(time(0))); collection.shiftFrames(frame); } else collection.shiftFrames(frame); static int dir = 1; static int offset = 0; static int size_x = frame.cols/16; static int size_y = frame.rows/16; for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i); int cx = AC_GetFX(frame.cols-1, i, size_x); int cy = AC_GetFZ(frame.rows-1, z, size_y); if(cx >= 0 && cx < frame.cols && cy >= 0 && cy < frame.rows) { cv::Vec3b &pix = collection.frames[offset].at<cv::Vec3b>(cy, cx); pixel = pix; } if(dir == 1) { size_x ++; size_y ++; if(size_x > frame.cols*2) dir = 0; } else { size_x --; size_y --; if(size_x <= 0) { dir = 1; size_x = 0; } } } } if(++offset > (MAX-1)) { offset = 0; } }