acidcamGL/source/plugin/stuckline/stuckline.cpp
Source: acidcamGL/source/plugin/stuckline/stuckline.cpp
#include"ac.h"
extern "C" void filter(cv::Mat &frame) {
static constexpr int MAX = 16;
static ac::MatrixCollection<MAX> collection;
if(collection.empty()) {
srand(static_cast<unsigned int>(time(0)));
collection.shiftFrames(frame);
}
if (rand()%10 == 0)
collection.shiftFrames(frame);
static int off = 0;
for(int z = 0; z < frame.rows; ++z) {
for(int i = 0; i < frame.cols; ++i) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
cv::Mat &f = collection.frames[off];
cv::Vec3b pix = f.at<cv::Vec3b>(z, i);
pixel = pix;
}
if(++off > MAX-1)
off = 0;
}
}