acidcamGL/source/plugin/stuckframe2/stuckframe.cpp
Source: acidcamGL/source/plugin/stuckframe2/stuckframe.cpp
#include"ac.h"
extern "C" void filter(cv::Mat &frame) {
static constexpr int MAX = 16;
static ac::MatrixCollection<MAX> collection;
collection.shiftFrames(frame);
static int off = 0;
static int array[] = { 1, 2, 2, 3, 3, 3 };
static int array_off = 0;
static int dir = 0;
for(int z = 0; z < frame.rows; ++z) {
for(int i = 0; i < frame.cols; ++i) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
cv::Mat &f = collection.frames[off];
cv::Vec3b pix = f.at<cv::Vec3b>(z, i);
pixel = pix;
if(dir == 0) {
off += array[array_off];
if(off > MAX - 1) {
off = MAX-1;
dir = 1;
}
} else {
off -= array[array_off];
if(off <= 1) {
off = 1;
dir = 0;
}
}
}
}
static int dir1 = 0;
if(dir1 == 0) {
array_off++;
if(array_off > 5) {
array_off = 5;
dir1 = 1;
}
} else {
array_off--;
if(array_off <= 0) {
array_off = 0;
dir1 = 0;
}
}
}