acidcamGL/source/plugin/squarexorx4/squarexor.cpp
Source: acidcamGL/source/plugin/squarexorx4/squarexor.cpp
#include"ac.h"
#include<cstdlib>
#include<ctime>
extern "C" void filter(cv::Mat &frame) {
static double alpha = 1.0;
for(int z = 0; z < frame.rows-4; z += 3) {
for(int i = 0; i < frame.cols-4; i += 3) {
if(i+1 < frame.cols && z+1 < frame.rows) {
cv::Vec3b source = frame.at<cv::Vec3b>(z, i);
cv::Vec3b *colors[] = {
&frame.at<cv::Vec3b>(z, i),
&frame.at<cv::Vec3b>(z, i+1),
&frame.at<cv::Vec3b>(z+1, i),
&frame.at<cv::Vec3b>(z+1, i+1)
};
cv::Vec3b total;
for(int q = 0; q < 4; ++q) {
for(int j = 0; j < 3; ++j)
total[j] += (*colors[q])[j];
}
for(int q = 0; q < 4; ++q) {
for(int j = 0; j < 3; ++j) {
(*colors[q])[j] ^= static_cast<unsigned char>(alpha*total[j]);
// (*colors[q])[j] = static_cast<unsigned char>((0.5 * source[j]) + (0.5 * (*colors[q])[j]));
}
}
}
static int dir = 1;
if(dir == 1) {
alpha += 0.05;
if(alpha > 25)
dir = 0;
} else {
alpha -= 0.05;
if(alpha <= 1.0)
dir = 1;
}
}
}
}