acidcamGL/source/plugin/rsquare_even/rsquare.cpp
Source: acidcamGL/source/plugin/rsquare_even/rsquare.cpp
#include"ac.h"
void drawSquare(cv::Mat &frame, int x, int y, int w, int h, cv::Mat &off) {
for(int i = x; i < w; ++i) {
for(int z = y; z < h; ++z) {
if(i > 0 && i < frame.cols && z > 0 && z < frame.rows) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
pixel = off.at<cv::Vec3b>(z, i);
}
}
}
}
extern "C" void filter(cv::Mat &frame) {
static constexpr int MAX = 16;
static ac::MatrixCollection<MAX> collection;
if(collection.empty()) {
srand(static_cast<unsigned int>(time(0)));
collection.shiftFrames(frame);
}
collection.shiftFrames(frame);
for(int i = 0; i < (50+rand()%50); ++i) {
int x = rand()%frame.cols;
int y = rand()%frame.rows;
int w = 10+rand()%(frame.cols-10);
//int h = 10+rand()%(frame.rows-10);
drawSquare(frame, x, y, w, w, collection.frames[rand()%(MAX-1)]);
}
ac::FrameSep2(frame);
}