#include"ac.h" void drawSquare(cv::Mat &frame, int x, int y, int w, int h, cv::Mat &off) { for(int i = x; i < w; ++i) { for(int z = y; z < h; ++z) { cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i); pixel = off.at<cv::Vec3b>(z, i); } } } extern "C" void filter(cv::Mat &frame) { static constexpr int MAX = 8; static ac::MatrixCollection<MAX> collection; if(collection.empty()) { srand(static_cast<unsigned int>(time(0))); collection.shiftFrames(frame); } else collection.shiftFrames(frame); static int offset = 0; for(int i = 0; i < (5+rand()%50); ++i) { int x = rand()%frame.cols; int y = rand()%frame.rows; int w = 10+rand()%(frame.cols-10); int h = 10+rand()%(frame.rows-10); drawSquare(frame, x, y, w, h, collection.frames[offset]); static int dir = 1; if(dir == 1) { if(++offset > MAX-1) { offset = MAX-1; dir = 0; } } else { if(--offset <= 0) { offset = 0; dir = 1; } } } ac::FrameSep2(frame); }