#include"ac.h" void drawSquare(cv::Mat &frame, int x, int y, int w, int h, cv::Mat &off) { for(int i = x; i < w; ++i) { for(int z = y; z < h; ++z) { cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i); pixel = off.at<cv::Vec3b>(z, i); } } } extern "C" void filter(cv::Mat &frame) { static constexpr int MAX = 8; static ac::MatrixCollection<MAX> collection; if(collection.empty()) { srand(static_cast<unsigned int>(time(0))); collection.shiftFrames(frame); } collection.shiftFrames(frame); static int num_square = 25; for(int i = 0; i < num_square; ++i) { int x = rand()%frame.cols; int y = rand()%frame.rows; int w = 25+rand()%(frame.cols-25); int h = 25+rand()%(frame.rows-25); drawSquare(frame, x, y, w, h, collection.frames[rand()%(MAX-1)]); } ac::FrameSep2(frame); static int dir = 1; if(dir == 1) { num_square += 10; if(num_square >= 100) { dir = 0; } } else { num_square -= 10; if(num_square <= 25) { dir = 1; } } }