acidcamGL/source/plugin/opposite_dir2/blank.cpp
Source: acidcamGL/source/plugin/opposite_dir2/blank.cpp
#include"ac.h"
extern "C" void filter(cv::Mat &frame) {
static constexpr int MAX = 8;
static ac::MatrixCollection<MAX> collection;
if(collection.empty())
collection.shiftFrames(frame);
else if(rand()%3 == 0)
collection.shiftFrames(frame);
static int offset = 0;
static int cx = rand()%50;
static int max_cx = rand()%100;
for(int z = 0; z < frame.rows; ++z) {
for(int i = 0; i < frame.cols; ++i) {
cv::Vec3b &pixel = ac::pixelAt(frame, z, i);
cv::Vec3b pix = collection.frames[offset].at<cv::Vec3b>(z, i);
for(int q = 0; q < 3; ++q)
pixel[q] = ac::wrap_cast((0.5 * pixel[q]) + (0.5 * pix[q]));
}
static int c = 0;
if(++c > cx) {
if(++offset >(MAX-1))
offset = 0;
c = 0;
if(++cx > max_cx) {
cx = rand()%50;
max_cx = rand()%100;
}
}
}
for(int z = 0; z < frame.rows; ++z) {
for(int i = 0; i < frame.cols; ++i) {
cv::Vec3b &pixel = ac::pixelAt(frame, z, i);
cv::Vec3b pix = collection.frames[offset].at<cv::Vec3b>(z, i);
for(int q = 0; q < 3; ++q)
pixel[q] = ac::wrap_cast((0.5 * pixel[q]) + (0.5 * pix[q]));
}
static int c = 0;
if(++c > cx) {
if(--offset <= 0)
offset = MAX-1;
c = 0;
if(++cx > max_cx) {
cx = rand()%50;
max_cx = rand()%100;
}
}
}
}