acidcamGL/source/plugin/newrandblend/newrandblend.cpp
Source: acidcamGL/source/plugin/newrandblend/newrandblend.cpp
#include"ac.h"
extern "C" void filter(cv::Mat &frame) {
static constexpr int MAX = 16;
static ac::MatrixCollection<MAX> collection;
ac::DetectEdges(frame);
collection.shiftFrames(frame);
int off = MAX-1;
int m = 0;
for(int z = 0; z < frame.rows; ++z) {
++m;
if(m > MAX-1) {
m = 0;
off--;
if(off < 1)
off = MAX-1;
}
for(int i = 0; i < frame.cols; ++i) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
cv::Mat &m = collection.frames[off];
cv::Vec3b &pix = m.at<cv::Vec3b>(z, i);
pixel = pix;
}
}
}