acidcamGL/source/plugin/line_down_blend/line_down.cpp
Source: acidcamGL/source/plugin/line_down_blend/line_down.cpp
#include"ac.h"
#include<memory>
struct Impl {
int *rows = nullptr;
int *row_speed = nullptr;
Impl() = default;
~Impl() {
delete [] rows;
delete [] row_speed;
}
};
extern "C" void filter(cv::Mat &frame) {
static ac::MatrixCollection<2> collection;
collection.shiftFrames(frame);
static int row_w = 0;
static Impl row;
if(row_w == 0 || row_w != frame.cols) {
if(row.rows != nullptr) {
delete [] row.rows;
delete [] row.row_speed;
}
row.rows = new int[frame.cols+1];
row.row_speed =new int[frame.cols+1];
for(int i = 0; i < frame.cols; ++i) {
row.rows[i] = rand()%50;
row.row_speed[i] = 2+rand()%25;
}
row_w = frame.cols;
}
for(int z = 0; z < frame.rows; ++z) {
for(int i = 0; i < frame.cols; ++i) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
int row_y = row.rows[i]+z;
if(row_y >= 0 && row_y < frame.rows) {
cv::Vec3b &pix = collection.frames[1].at<cv::Vec3b>(row_y, i);
for(int q = 0; q < 3; ++q)
pixel[q] = ac::wrap_cast((0.5 * pixel[q]) + (0.5 * pix[q]));
}
}
}
for(int i = 0; i < frame.cols; ++i) {
row.rows[i] += row.row_speed[i];
if(row.rows[i] > frame.rows) {
row.rows[i] = rand()%50;
}
}
}