acidcamGL/source/plugin/frame_sep_square/frame_sep.cpp
Source: acidcamGL/source/plugin/frame_sep_square/frame_sep.cpp
#include"ac.h"
extern "C" void filter(cv::Mat &frame) {
static constexpr int MAX = 16;
static ac::MatrixCollection<MAX> collection;
if(collection.empty()) {
collection.shiftFrames(frame);
srand(static_cast<unsigned int>(time(0)));
} else if(rand()%5==0)
collection.shiftFrames(frame);
static bool on = false;
static int off = 0;
cv::Mat &old = collection.frames[7];
ac::SquareShift(old);
for(int z = 0; z < frame.rows; ++z) {
for(int i = 0; i < frame.cols; ++i) {
if(on == false) break;
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
cv::Mat &f = collection.frames[off];
cv::Vec3b pix = f.at<cv::Vec3b>(z, i);
cv::Vec3b &old_pix = old.at<cv::Vec3b>(z, i);
for(int q = 0; q < 3; ++q) {
if(abs(pixel[q]-old_pix[q]) > 5) {
pixel[q] = pix[q];
}
}
}
if(((z%240)==0) && ++off > MAX-1) {
off = 0;
static int cnt = 0;
static int wait = rand()%10;
++cnt;
if(cnt > wait) {
on = !on;
cnt = 0;
wait = rand()%10;
}
}
}
}