acidcamGL/source/plugin/frame_reverse_noblend/reverse.cpp
Source: acidcamGL/source/plugin/frame_reverse_noblend/reverse.cpp
#include"ac.h"
extern "C" void filter(cv::Mat &frame) {
static constexpr int MAX = 16;
static ac::MatrixCollection<MAX> collection;
if(collection.empty()) {
collection.shiftFrames(frame);
srand(static_cast<unsigned int>(time(0)));
} else if(rand()%2 == 0)
collection.shiftFrames(frame);
static int off = 0;
cv::Mat &f = collection.frames[off];
frame = f.clone();
static int dir = 1;
if(dir == 1) {
if(++off > MAX-1) {
off = MAX-1;
dir = 0;
}
} else {
if(--off <= 0) {
off = 0;
dir = 1;
}
}
}