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acidcamGL/source/plugin/frame_reverse_diff/reverse.cpp
Source: acidcamGL/source/plugin/frame_reverse_diff/reverse.cpp
#include"ac.h"

extern "C" void filter(cv::Mat  &frame) {
    static constexpr int MAX = 16;
    static ac::MatrixCollection<MAX> collection;
    
    if(collection.empty()) {
        collection.shiftFrames(frame);
        srand(static_cast<unsigned int>(time(0)));
    } else
        collection.shiftFrames(frame);
    
    static int off = 0;
    
    for(int z = 0; z < frame.rows; ++z) {
        for(int i = 0; i < frame.cols; ++i) {
            cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
            cv::Mat &f = collection.frames[off];
            cv::Vec3b &pix = f.at<cv::Vec3b>(z, i);
            for(int q = 0; q < 3; ++q) {
                if(abs(pixel[q]-pix[q]) > 25) { // diff by 25
                    pixel[q] = ac::wrap_cast((0.5 * pixel[q] + (0.5 * pix[q])));;
                }
            }
            static int dir = 1;
            if(dir == 1) {
                if(++off > MAX-1) {
                    off = MAX-1;
                    dir = 0;
                }
            } else {
                if(--off <= 0) {
                    off = 0;
                    dir = 1;
                }
            }
        }
    }
}