acidcamGL/source/plugin/blendstuck/blendstuck.cpp
Source: acidcamGL/source/plugin/blendstuck/blendstuck.cpp
#include"ac.h"
extern "C" void filter(cv::Mat &frame) {
static constexpr int MAX = 8;
static ac::MatrixCollection<MAX> collection;
collection.shiftFrames(frame);
static int off = 0;
for(int z = 0; z < frame.rows; ++z) {
for(int i = 0; i < frame.cols; ++i) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
cv::Mat &f = collection.frames[off];
cv::Vec3b &pix = f.at<cv::Vec3b>(z, i);
for(int q = 0; q < 3; ++q) {
pixel[q] = static_cast<unsigned char>((0.5 * pixel[q]) + (0.5 * pix[q]));
}
}
if(rand()%50 == 0) ++off;
if(off > MAX-1) {
off = 0;
}
}
}