acidcamGL/source/plugin/bars_horiz_alpha/bars_horiz.cpp
Source: acidcamGL/source/plugin/bars_horiz_alpha/bars_horiz.cpp
#include"ac.h"
void Glitch_Mirror_Bars_Horiz_drawMatrixRect(double& alpha, cv::Mat &frame, const cv::Mat &src, int row, int height) {
int start_y = row;
for(int y = start_y; y < start_y+height && y < frame.rows; ++y) {
for(int x = 0; x < frame.cols; ++x) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(y, x);
const cv::Vec3b &pix = src.at<cv::Vec3b>(y, x);
for(int q = 0; q < 3; ++q)
pixel[q] = ac::wrap_cast((alpha * pixel[q]) + ((1-alpha) * pix[q]));
}
}
}
extern "C" void filter(cv::Mat &frame) {
static constexpr int MAX = 8;
static ac::MatrixCollection<MAX> collection;
if(collection.empty()) {
srand(static_cast<unsigned int>(time(0)));
collection.shiftFrames(frame);
}
else
collection.shiftFrames(frame);
static int height_ = 25;
static int num_rows = frame.rows/height_;
static double alpha = 0.1;
static int alpha_dir = 1;
for(int i = 1; i < num_rows; ++i) {
Glitch_Mirror_Bars_Horiz_drawMatrixRect(alpha, frame, collection.frames[rand()%MAX], i*height_, height_);
}
static int dir = 1;
if(dir == 1) {
height_ += 5;
if(height_ >= frame.rows/4) {
dir = 0;
}
} else {
height_ -= 5;
if(height_ <= 5) {
dir = 1;
height_ = 5;
}
}
if(alpha_dir == 1) {
alpha += 0.05;
if(alpha >= 1.0) {
alpha_dir = 0;
}
} else {
alpha -= 0.05;
if(alpha <= 0.1) {
alpha_dir = 1;
}
}
}