acidcamGL/source/plugin/alphablend_tri/tri.cpp
Source: acidcamGL/source/plugin/alphablend_tri/tri.cpp
#include"ac.h"
extern "C" void filter(cv::Mat &frame) {
static constexpr int MAX = 8;
static ac::MatrixCollection<MAX> collection;
if(collection.empty())
collection.shiftFrames(frame);
collection.shiftFrames(frame);
for(int z = 0; z < frame.rows; ++z) {
for(int i = 0; i < frame.cols; ++i) {
cv::Vec3b &pixel = ac::pixelAt(frame, z, i);
cv::Vec3b pix[3];
pix[0] = ac::pixelAt(collection.frames[0], z, i);
pix[1] = ac::pixelAt(collection.frames[3], z, i);
pix[2] = ac::pixelAt(collection.frames[7], z, i);
pixel[0] = (0.33 * pix[0][0]) + (0.33 * pix[1][0]) + (0.33 * pix[2][0]);
pixel[1] = (0.33 * pix[0][1]) + (0.33 * pix[1][1]) + (0.33 * pix[2][1]);
pixel[2] = (0.33 * pix[0][2]) + (0.33 * pix[1][2]) + (0.33 * pix[2][2]);
}
}
}