acidcamGL/source/plugin/alpha_diamond3/alpha.cpp
Source: acidcamGL/source/plugin/alpha_diamond3/alpha.cpp
#include"ac.h"
extern "C" void filter(cv::Mat &frame) {
static constexpr int MAX = 8;
static ac::MatrixCollection<MAX> collection;
if(collection.empty())
collection.shiftFrames(frame);
collection.shiftFrames(frame);
static int index = 0;
static int offset = 0;
static double alpha = 0.1;
int start_x = 0;
int off_x = index;
for(int z = 0; z < frame.rows; ++z) {
start_x = off_x;
for(int i = 0; i < frame.cols; ++i) {
if(start_x > frame.cols-1) {
start_x = 0;
}
cv::Vec3b &pixel = ac::pixelAt(frame,z, start_x);
cv::Vec3b pix = collection.frames[offset].at<cv::Vec3b>(z, i);
pixel[0] = ac::wrap_cast((alpha * pixel[0]) + ((1.0-alpha) * pix[0]));
pixel[1] = ac::wrap_cast((alpha * pixel[1]) + ((1.0-alpha) * pix[1]));
pixel[2] = ac::wrap_cast((alpha * pixel[2]) + ((1.0-alpha) * pix[2]));
// pixel = pix;
++start_x;
}
++off_x;
if(off_x > frame.cols)
off_x = 0;
}
++index;
if(index > frame.cols)
index = 0;
static int f_index = 0;
static int count = 0;
switch(f_index) {
case 0:
ac::MirrorLeftBottomToTop(frame);
break;
case 1:
ac::MirrorLeft(frame);
break;
case 2:
ac::MirrorRight(frame);
break;
case 3:
ac::MirrorLeftTopToBottom(frame);
break;
case 4:
ac::MirrorFlipYMirrorLeft(frame);
break;
case 5:
ac::MirrorFlipXMirrorLeft(frame);
break;
case 6:
ac::MirrorRightTopToBottom(frame);
break;
case 7:
ac::MirrorRightBottomToTop(frame);
break;
case 8:
ac::MirrorFlipXMirrorRight(frame);
break;
case 9:
ac::MirrorFlipYMirrorRight(frame);
break;
}
static int dir1 = 1;
if(dir1 == 1) {
if(++count > ac::fps/2) {
if(++f_index > 9) {
f_index = 9;
dir1 = 0;
}
count = 0;
}
} else {
if(++count > ac::fps/2) {
if(--f_index <= 0) {
f_index = 0;
dir1 = 1;
}
count = 0;
}
}
static int dir = 1;
if(dir == 1) {
if(++offset > MAX-1) {
offset = MAX-1;
dir = 0;
}
} else {
if(--offset <= 1) {
offset = 1;
dir = 1;
}
}
static int alpha_dir = 1;
if(alpha_dir == 1) {
alpha += 0.05;
if(alpha >= 1.0) {
alpha = 1.0;
alpha_dir = 0;
}
} else {
alpha -= 0.05;
if(alpha <= 0.1) {
alpha = 0.1;
alpha_dir = 1;
}
}
}