acidcamGL/source/plugin/addmulxor/addmulxor.cpp
Source: acidcamGL/source/plugin/addmulxor/addmulxor.cpp
#include"ac.h"
extern "C" void filter(cv::Mat &frame) {
static constexpr int MAX = 4;
static ac::MatrixCollection<MAX> collection;
collection.shiftFrames(frame);
static int color[3] = {0,0,0};
int off = 0;
static int r = rand()%3;
for(int z = 0; z < frame.rows; ++z) {
for(int i = 0; i < frame.cols; ++i) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(z, i);
cv::Mat &m = collection.frames[off];
cv::Vec3b pix = m.at<cv::Vec3b>(z, i);
color[r] += static_cast<unsigned char>((pixel[r] * 0.5) + (pix[r] * 0.5));
if(off > MAX-1) {
off = 0;
color[r] = color[r] ^ pix[r];
}
for(int q = 0; q < 3; ++q)
pixel[q] = static_cast<unsigned char>((0.5 * pixel[q]) + (0.5 * color[q]));
}
++off;
}
}