acidcam.web/source/emscripten-libs/mx2/include/sound.hpp
Source: acidcam.web/source/emscripten-libs/mx2/include/sound.hpp
#ifndef __SOUND__HPP_H__
#define __SOUND__HPP_H__
#ifdef __EMSCRIPTEN__
#include"config.hpp"
#else
#include"config.h"
#endif
#ifdef WITH_MIXER
#include"SDL.h"
#include"SDL_mixer.h"
#include<vector>
#include<string>
namespace mx {
class Mixer {
public:
Mixer();
~Mixer();
void init();
int loadWav(const std::string &filename);
int loadMusic(const std::string &filename);
int playMusic(int id, int value = 0);
int playWav(int id, int value = 0, int channel = 0);
bool isPlaying(int channel) const;
private:
bool init_ = false;
std::vector<Mix_Music *> files;
std::vector<Mix_Chunk *> wav;
};
}
#endif
#endif