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acidcam.web/source/emscripten-libs/mx2/include/loadpng.hpp
Source: acidcam.web/source/emscripten-libs/mx2/include/loadpng.hpp
#ifndef __LOADPNG_H__

#define __LOADPNG_H__

#include"SDL.h"

namespace png {
    SDL_Surface *LoadPNG(const char* file);
    bool SavePNG(SDL_Texture* texture, SDL_Renderer* renderer, const char* filename);
}
#endif