#ifndef __INPUT__H__ #define __INPUT__H__ #include "joystick.hpp" namespace mx { enum class Input_Button { BTN_A=0, BTN_B, BTN_X, BTN_Y, BTNL_L, BTN_R, BTN_D_UP, BTN_D_DOWN, BTN_D_LEFT, BTN_D_RIGHT, BTN_START, }; class Input : public Controller { public: Input() = default; bool getButton(Input_Button b); }; } #endif