/* * Software written by Jared Bruni https://github.com/lostjared This software is dedicated to all the people that experience mental illness. Website: http://lostsidedead.com YouTube: http://youtube.com/LostSideDead Instagram: http://instagram.com/lostsidedead Twitter: http://twitter.com/jaredbruni Facebook: http://facebook.com/LostSideDead0x You can use this program free of charge and redistrubute it online as long as you do not charge anything for this program. This program is meant to be 100% free. BSD 2-Clause License Copyright (c) 2020, Jared Bruni All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* //Basic Multithreaded Filter auto callback = [&](cv::Mat *frame, int offset, int cols, int size) { for(int z = offset; z < offset+size; ++z) { for(int i = 0; i < cols; ++i) { } } }; UseMultipleThreads(frame, getThreadCount(), callback); AddInvert(frame); */ #include "ac.h" void ac::XorRow(cv::Mat &frame) { static double alpha = 1.0; static int dir = 1; static double num = 2; static int num_dir = 1; auto callback = [&](cv::Mat *frame, int offset, int cols, int size) { for(int z = offset; z < offset+size; ++z) { for(int i = 0; i < cols; ++i) { cv::Vec3b &pixel = frame->at<cv::Vec3b>(z, i); for(int j = 0; j < 3; ++j) { if((z%static_cast<int>(num)) == 0) { pixel[j] ^= static_cast<unsigned char>(pixel[j]*alpha); } else { pixel[j] ^= static_cast<unsigned char>(0.5 * (pixel[j]*alpha)); } } } } }; AlphaMovementMaxMin(num, num_dir, 1.0, 50, 2.0); AlphaMovementMaxMin(alpha, dir, 0.001, 255.0, 1.0); UseMultipleThreads(frame, getThreadCount(), callback); AddInvert(frame); } void ac::UseOldRow(cv::Mat &frame) { static MatrixCollection<32> collection1; static MatrixCollection<32> collection2; collection1.shiftFrames(frame); if(collection2.empty()) collection2.shiftFrames(frame); cv::Mat copy1 = frame.clone(); static int square_max = (frame.rows / collection1.size()); static int square_size = 25 + (rand()% 1+(square_max - 25)); int row = 0; int off = 0; int size_past = 0; while(row < frame.rows-1) { square_size = 25 + (rand()% (square_max - 25)); for(int z = row; z < row+square_size; ++z) { int val = (rand()%10); for(int i = 0; i < frame.cols; ++i) { if(i < frame.cols && z < frame.rows) { cv::Vec3b &pixel = pixelAt(frame,z, i); if(val > 7) { if(off < (collection2.size()-1)) { cv::Vec3b pix = collection2.frames[off].at<cv::Vec3b>(z, i); for(int j = 0; j < 3; ++j) { pixel[j] = static_cast<unsigned char>((0.5 * pixel[j]) + (0.5 * pix[j])); } } } else { if(off < (collection1.size()-1)) { cv::Vec3b pix = collection1.frames[off].at<cv::Vec3b>(z, i); for(int j = 0; j < 3; ++j) { pixel[j] = static_cast<unsigned char>((0.5 * pixel[j]) + (0.5 * pix[j])); } } } } } } row += square_size; size_past += square_size; if(size_past > square_max-1) { size_past = 0; ++off; if(off > (collection1.size()-1)) break; } } static int counter = 0; if(++counter > 10) { counter = 0; collection2.shiftFrames(copy1); } AddInvert(frame); } void ac::UseEveryOtherRow(cv::Mat &frame) { static MatrixCollection<32> collection1; static MatrixCollection<32> collection2; collection1.shiftFrames(frame); if(collection2.empty()) collection2.shiftFrames(frame); cv::Mat copy1 = frame.clone(); static int square_max = (frame.rows / collection1.size()); static int square_size = 25 + (rand()% 1+(square_max - 25)); int row = 0; int off = 0; int size_past = 0; while(row < frame.rows-1) { square_size = 25 + (rand()% (square_max - 25)); for(int z = row; z < row+square_size; ++z) { for(int i = 0; i < frame.cols; ++i) { if(i < frame.cols && z < frame.rows) { cv::Vec3b &pixel = pixelAt(frame,z, i); if((row%2)==0) { if(off < (collection2.size()-1)) { cv::Vec3b pix = collection2.frames[off].at<cv::Vec3b>(z, i); for(int j = 0; j < 3; ++j) { pixel[j] = static_cast<unsigned char>((0.5 * pixel[j]) + (0.5 * pix[j])); } } } else { if(off < (collection1.size()-1)) { cv::Vec3b pix = collection1.frames[off].at<cv::Vec3b>(z, i); for(int j = 0; j < 3; ++j) { pixel[j] = static_cast<unsigned char>((0.5 * pixel[j]) + (0.5 * pix[j])); } } } } } } row += square_size; size_past += square_size; if(size_past > square_max-1) { size_past = 0; ++off; if(off > (collection1.size()-1)) break; } } static int counter = 0; if(++counter > 8) { counter = 0; collection2.shiftFrames(copy1); } AddInvert(frame); } void ac::UseOffRow(cv::Mat &frame) { static MatrixCollection<32> collection1; static MatrixCollection<32> collection2; collection1.shiftFrames(frame); if(collection2.empty()) collection2.shiftFrames(frame); cv::Mat copy1 = frame.clone(); static int square_max = (frame.rows / collection1.size()); static int square_size = 25 + (rand()% 1+(square_max - 25)); int row = 0; int off = 0; int size_past = 0; while(row < frame.rows-1) { square_size = 25 + (rand()% (square_max - 25)); for(int z = row; z < row+square_size; ++z) { for(int i = 0; i < frame.cols; ++i) { if(i < frame.cols && z < frame.rows) { cv::Vec3b &pixel = pixelAt(frame,z, i); if((row%4)==0) { if(off < (collection2.size()-1)) { cv::Vec3b pix = collection2.frames[off].at<cv::Vec3b>(z, i); for(int j = 0; j < 3; ++j) { pixel[j] = static_cast<unsigned char>((0.5 * pixel[j]) + (0.5 * pix[j])); } } } else { if(off < (collection1.size()-1)) { cv::Vec3b pix = collection1.frames[off].at<cv::Vec3b>(z, i); for(int j = 0; j < 3; ++j) { pixel[j] = static_cast<unsigned char>((0.5 * pixel[j]) + (0.5 * pix[j])); } } } } } } row += square_size; size_past += square_size; if(size_past > square_max-1) { size_past = 0; ++off; if(off > (collection1.size()-1)) break; } } static int counter = 0; if(++counter > 4) { counter = 0; collection2.shiftFrames(copy1); } AddInvert(frame); } void ac::FrameJump(cv::Mat &frame) { static MatrixCollection<16> collection; collection.shiftFrames(frame); static int frame_counter = 0; static int fps_ = static_cast<int>(ac::fps); ++frame_counter; if((frame_counter%(fps_/6)) == 0) { frame = collection.frames[rand()%(collection.size()-1)].clone(); } AddInvert(frame); } void ac::MedianBlendMultiThreadVariable(cv::Mat &frame) { static constexpr int SIZE = 8; static MatrixCollection<SIZE> collection; MedianBlendMultiThreadVariable(frame, &collection); AddInvert(frame); } void ac::MedianBlendMultiThreadVariable32(cv::Mat &frame) { static constexpr int SIZE = 32; static MatrixCollection<SIZE> collection; MedianBlendMultiThreadVariable(frame, &collection); AddInvert(frame); } void ac::MedianBlendMultiThreadVariable16(cv::Mat &frame) { static constexpr int SIZE = 16; static MatrixCollection<SIZE> collection; MedianBlendMultiThreadVariable(frame, &collection); AddInvert(frame); } void ac::MedianBlendMultiThreadSkip8(cv::Mat &frame) { static constexpr int SIZE = 8; static MatrixCollection<SIZE> collection; if(collection.empty()) collection.shiftFrames(frame); static int counter = 0; ++counter; if((counter%8)==0) { collection.shiftFrames(frame); } MedianBlendMultiThreadNoShift(frame, &collection, 1); AddInvert(frame); } void ac::BlockyTrails(cv::Mat &frame) { static MatrixCollection<8> collection; if(collection.empty()) collection.shiftFrames(frame); static int counter = 0; ++counter; if((counter%8)==0) { collection.shiftFrames(frame); } cv::Mat frames[3]; frames[0] = collection.frames[1].clone(); frames[1] = collection.frames[4].clone(); frames[2] = collection.frames[7].clone(); for(int q = 0; q < 3; ++q) { int off = rand()%3; for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = pixelAt(frame,z, i); cv::Vec3b pix = frames[off].at<cv::Vec3b>(z, i); for(int j = 0; j < 3; ++j) { pixel[j] = static_cast<unsigned char>((0.5 * pixel[j]) + (0.5 * pix[j])); } } } } BlendWithSource25(frame); AddInvert(frame); } void ac::BlockyTrails16(cv::Mat &frame) { static constexpr int SIZE = 16; static MatrixCollection<SIZE> collection; if(collection.empty()) collection.shiftFrames(frame); static int counter = 0; ++counter; if((counter%8)==0) { collection.shiftFrames(frame); } cv::Mat frames[6]; frames[0] = collection.frames[1].clone(); frames[1] = collection.frames[4].clone(); frames[2] = collection.frames[7].clone(); frames[3] = collection.frames[10].clone(); frames[4] = collection.frames[13].clone(); frames[5] = collection.frames[15].clone(); for(int q = 0; q < 6; ++q) { int off = rand()%6; for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = pixelAt(frame,z, i); cv::Vec3b pix = frames[off].at<cv::Vec3b>(z, i); for(int j = 0; j < 3; ++j) { pixel[j] = static_cast<unsigned char>((0.5 * pixel[j]) + (0.5 * pix[j])); } } } } BlendWithSource25(frame); AddInvert(frame); } void ac::BlockyTrails32(cv::Mat &frame) { static constexpr int SIZE = 32; static MatrixCollection<SIZE> collection; if(collection.empty()) collection.shiftFrames(frame); static int counter = 0; ++counter; if((counter%8)==0) { collection.shiftFrames(frame); } cv::Mat frames[9]; frames[0] = collection.frames[1].clone(); frames[1] = collection.frames[4].clone(); frames[2] = collection.frames[7].clone(); frames[3] = collection.frames[10].clone(); frames[4] = collection.frames[13].clone(); frames[5] = collection.frames[15].clone(); frames[6] = collection.frames[19].clone(); frames[7] = collection.frames[26].clone(); frames[8] = collection.frames[31].clone(); for(int q = 0; q < 9; ++q) { int off = rand()%9; for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = pixelAt(frame,z, i); cv::Vec3b pix = frames[off].at<cv::Vec3b>(z, i); for(int j = 0; j < 3; ++j) { pixel[j] = static_cast<unsigned char>((0.5 * pixel[j]) + (0.5 * pix[j])); } } } } BlendWithSource25(frame); AddInvert(frame); } void ac::BlockyTrails64(cv::Mat &frame) { static constexpr int SIZE = 64; static MatrixCollection<SIZE> collection; if(collection.empty()) collection.shiftFrames(frame); static int counter = 0; ++counter; if((counter%8)==0) { collection.shiftFrames(frame); } cv::Mat frames[18]; frames[0] = collection.frames[1].clone(); frames[1] = collection.frames[4].clone(); frames[2] = collection.frames[7].clone(); frames[3] = collection.frames[10].clone(); frames[4] = collection.frames[13].clone(); frames[5] = collection.frames[15].clone(); frames[6] = collection.frames[19].clone(); frames[7] = collection.frames[26].clone(); frames[8] = collection.frames[31].clone(); frames[9] = collection.frames[34].clone(); frames[10] = collection.frames[37].clone(); frames[11] = collection.frames[40].clone(); frames[12] = collection.frames[44].clone(); frames[13] = collection.frames[47].clone(); frames[14] = collection.frames[50].clone(); frames[15] = collection.frames[54].clone(); frames[16] = collection.frames[57].clone(); frames[17] = collection.frames[63].clone(); for(int q = 0; q < 18; ++q) { int off = rand()%18; for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = pixelAt(frame,z, i); cv::Vec3b pix = frames[off].at<cv::Vec3b>(z, i); for(int j = 0; j < 3; ++j) { pixel[j] = static_cast<unsigned char>((0.5 * pixel[j]) + (0.5 * pix[j])); } } } } BlendWithSource25(frame); AddInvert(frame); } void ac::UseOffRowVert(cv::Mat &frame) { static MatrixCollection<32> collection1; static MatrixCollection<32> collection2; collection1.shiftFrames(frame); if(collection2.empty()) collection2.shiftFrames(frame); cv::Mat copy1 = frame.clone(); static int square_max = (frame.cols / collection1.size()); static int square_size = 25 + (rand()% 1+(square_max - 25)); int row = 0; int off = 0; int size_past = 0; while(row < frame.cols-1) { square_size = 25 + (rand()% (square_max - 25)); for(int i = row; i < row+square_size; ++i) { for(int z = 0; z < frame.rows; ++z) { if(i < frame.cols && z < frame.rows) { cv::Vec3b &pixel = pixelAt(frame,z, i); if((row%4)==0) { if(off < (collection2.size()-1)) { cv::Vec3b pix = collection2.frames[off].at<cv::Vec3b>(z, i); for(int j = 0; j < 3; ++j) { pixel[j] = static_cast<unsigned char>((0.5 * pixel[j]) + (0.5 * pix[j])); } } } else { if(off < (collection1.size()-1)) { cv::Vec3b pix = collection1.frames[off].at<cv::Vec3b>(z, i); for(int j = 0; j < 3; ++j) { pixel[j] = static_cast<unsigned char>((0.5 * pixel[j]) + (0.5 * pix[j])); } } } } } } row += square_size; size_past += square_size; if(size_past > square_max-1) { size_past = 0; ++off; if(off > (collection1.size()-1)) break; } } static int counter = 0; if(++counter > 4) { counter = 0; collection2.shiftFrames(copy1); } AddInvert(frame); } void ac::UseOldRowVert(cv::Mat &frame) { static MatrixCollection<32> collection1; static MatrixCollection<32> collection2; collection1.shiftFrames(frame); if(collection2.empty()) collection2.shiftFrames(frame); cv::Mat copy1 = frame.clone(); static int square_max = (frame.cols / collection1.size()); static int square_size = 25 + (rand()% 1+(square_max - 25)); int row = 0; int off = 0; int size_past = 0; while(row < frame.cols-1) { square_size = 25 + (rand()% 1+(square_max - 25)); for(int i = row; i < row+square_size; ++i) { int val = (rand()%10); for(int z = 0; z < frame.cols; ++z) { if(i < frame.cols && z < frame.rows) { cv::Vec3b &pixel = pixelAt(frame,z, i); if(val > 7) { if(off < (collection2.size()-1)) { cv::Vec3b pix = collection2.frames[off].at<cv::Vec3b>(z, i); for(int j = 0; j < 3; ++j) { pixel[j] = static_cast<unsigned char>((0.5 * pixel[j]) + (0.5 * pix[j])); } } } else { if(off < (collection1.size()-1)) { cv::Vec3b pix = collection1.frames[off].at<cv::Vec3b>(z, i); for(int j = 0; j < 3; ++j) { pixel[j] = static_cast<unsigned char>((0.5 * pixel[j]) + (0.5 * pix[j])); } } } } } } row += square_size; size_past += square_size; if(size_past > square_max-1) { size_past = 0; ++off; if(off > (collection1.size()-1)) break; } } static int counter = 0; if(++counter > 10) { counter = 0; collection2.shiftFrames(copy1); } AddInvert(frame); } void ac::UseEveryOtherRowVert(cv::Mat &frame) { static MatrixCollection<32> collection1; static MatrixCollection<32> collection2; collection1.shiftFrames(frame); if(collection2.empty()) collection2.shiftFrames(frame); cv::Mat copy1 = frame.clone(); static int square_max = (frame.cols / collection1.size()); static int square_size = 25 + (rand()% 1+(square_max - 25)); int row = 0; int off = 0; int size_past = 0; while(row < frame.rows-1) { square_size = 25 + (rand()% (square_max - 25)); for(int i = row; i < row+square_size; ++i) { for(int z = 0; z < frame.rows; ++z) { if(i < frame.cols && z < frame.rows) { cv::Vec3b &pixel = pixelAt(frame,z, i); if((row%2)==0) { if(off < (collection2.size()-1)) { cv::Vec3b pix = collection2.frames[off].at<cv::Vec3b>(z, i); for(int j = 0; j < 3; ++j) { pixel[j] = static_cast<unsigned char>((0.5 * pixel[j]) + (0.5 * pix[j])); } } } else { if(off < (collection1.size()-1)) { cv::Vec3b pix = collection1.frames[off].at<cv::Vec3b>(z, i); for(int j = 0; j < 3; ++j) { pixel[j] = static_cast<unsigned char>((0.5 * pixel[j]) + (0.5 * pix[j])); } } } } } } row += square_size; size_past += square_size; if(size_past > square_max-1) { size_past = 0; ++off; if(off > (collection1.size()-1)) break; } } static int counter = 0; if(++counter > 8) { counter = 0; collection2.shiftFrames(copy1); } AddInvert(frame); } void ac::UseOffRowDir(cv::Mat &frame) { UseOffRow(frame); UseOffRowVert(frame); AddInvert(frame); } void ac::UseOldRowDir(cv::Mat &frame) { UseOldRow(frame); UseOldRowVert(frame); AddInvert(frame); } void ac::UseEveryOtherRowDir(cv::Mat &frame) { UseEveryOtherRow(frame); UseEveryOtherRowVert(frame); AddInvert(frame); } void ac::SetCurrentFrameStateAsSource(cv::Mat &frame) { ac::orig_frame = frame.clone(); AddInvert(frame); } void ac::RegularTrails(cv::Mat &frame) { static MatrixCollection<12> collection; collection.shiftFrames(frame); cv::Mat frames[4]; frames[0] = collection.frames[1].clone(); frames[1] = collection.frames[4].clone(); frames[2] = collection.frames[7].clone(); frames[3] = collection.frames[11].clone(); for(int q = 0; q < 4; ++q) { for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = pixelAt(frame,z, i); for(int j = 0; j < 3; ++j) { cv::Vec3b pix = frames[q].at<cv::Vec3b>(z, i); pixel[j] = static_cast<unsigned char>((0.5 * pixel[j]) + (0.5 * pix[j])); } } } } AddInvert(frame); } void ac::UseOldRow64(cv::Mat &frame) { static MatrixCollection<64> collection1; static MatrixCollection<64> collection2; collection1.shiftFrames(frame); if(collection2.empty()) collection2.shiftFrames(frame); cv::Mat copy1 = frame.clone(); static int square_max = (frame.rows / collection1.size()); static int square_size = 25 + (rand()% (square_max - 25)); int row = 0; int off = 0; int size_past = 0; while(row < frame.rows-1) { square_size = 25 + (rand()% 1+(square_max - 25)); for(int z = row; z < row+square_size; ++z) { int val = (rand()%10); for(int i = 0; i < frame.cols; ++i) { if(i < frame.cols && z < frame.rows) { cv::Vec3b &pixel = pixelAt(frame,z, i); if(val > 5) { if(off < (collection2.size()-1)) { cv::Vec3b pix = collection2.frames[off].at<cv::Vec3b>(z, i); for(int j = 0; j < 3; ++j) { pixel[j] = static_cast<unsigned char>((0.5 * pixel[j]) + (0.5 * pix[j])); } } } else { if(off < (collection1.size()-1)) { cv::Vec3b pix = collection1.frames[off].at<cv::Vec3b>(z, i); for(int j = 0; j < 3; ++j) { pixel[j] = static_cast<unsigned char>((0.5 * pixel[j]) + (0.5 * pix[j])); } } } } } } row += square_size; size_past += square_size; if(size_past > square_max-1) { size_past = 0; ++off; if(off > (collection1.size()-1)) break; } } static int counter = 0; if(++counter > 5) { counter = 0; collection2.shiftFrames(copy1); } AddInvert(frame); } void ac::UseOldRowVert64(cv::Mat &frame) { static MatrixCollection<64> collection1; static MatrixCollection<64> collection2; collection1.shiftFrames(frame); if(collection2.empty()) collection2.shiftFrames(frame); cv::Mat copy1 = frame.clone(); static int square_max = (frame.cols / collection1.size()); static int square_size = 25 + (rand()% 1+(square_max - 25)); int row = 0; int off = 0; int size_past = 0; while(row < frame.cols-1) { square_size = 25 + (rand()% (square_max - 25)); for(int i = row; i < row+square_size; ++i) { int val = (rand()%10); for(int z = 0; z < frame.cols; ++z) { if(i < frame.cols && z < frame.rows) { cv::Vec3b &pixel = pixelAt(frame,z, i); if(val > 5) { if(off < (collection2.size()-1)) { cv::Vec3b pix = collection2.frames[off].at<cv::Vec3b>(z, i); for(int j = 0; j < 3; ++j) { pixel[j] = static_cast<unsigned char>((0.5 * pixel[j]) + (0.5 * pix[j])); } } } else { if(off < (collection1.size()-1)) { cv::Vec3b pix = collection1.frames[off].at<cv::Vec3b>(z, i); for(int j = 0; j < 3; ++j) { pixel[j] = static_cast<unsigned char>((0.5 * pixel[j]) + (0.5 * pix[j])); } } } } } } row += square_size; size_past += square_size; if(size_past > square_max-1) { size_past = 0; ++off; if(off > (collection1.size()-1)) break; } } static int counter = 0; if(++counter > 5) { counter = 0; collection2.shiftFrames(copy1); } AddInvert(frame); } void ac::UseOldRowDir64(cv::Mat &frame) { UseOldRow64(frame); UseOldRowVert64(frame); AddInvert(frame); } void ac::GradientColorBlend(cv::Mat &frame) { double alpha[3] = {0}; static double r_color = rand()%255; static int r_dir = 1; double alpha_inc = 0.5/frame.rows; for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = pixelAt(frame,z, i); for(int j = 0; j < 3; ++j) { pixel[j] = static_cast<unsigned char>((0.5 * pixel[j]) + (alpha[j] * r_color)); } } for(int j = 0; j < 3; ++j) { alpha[j] += alpha_inc; } } AlphaMovementMaxMin(r_color, r_dir, 5.0, 255.0, 1.0); AddInvert(frame); } void ac::MedianBlendMultiThreadGradientGray(cv::Mat &frame) { GradientColorBlend(frame); MedianBlendMultiThread(frame); AddInvert(frame); } void ac::GradientRedBlend(cv::Mat &frame) { double alpha[3] = {0}; static double r_color = rand()%255; static int r_dir = 1; double alpha_inc = 0.5/frame.rows; for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = pixelAt(frame,z, i); pixel[2] = static_cast<unsigned char>((0.5 * pixel[2]) + (alpha[2] * r_color)); } for(int j = 0; j < 3; ++j) { alpha[j] += alpha_inc; } } AlphaMovementMaxMin(r_color, r_dir, 5.0, 255.0, 1.0); AddInvert(frame); } void ac::MedianBlendMultiThreadGradientRed(cv::Mat &frame) { GradientRedBlend(frame); MedianBlendMultiThread(frame); AddInvert(frame); } void ac::GradientGreenBlend(cv::Mat &frame) { double alpha[3] = {0}; static double r_color = rand()%255; static int r_dir = 1; double alpha_inc = 0.5/frame.rows; for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = pixelAt(frame,z, i); pixel[1] = static_cast<unsigned char>((0.5 * pixel[1]) + (alpha[1] * r_color)); } for(int j = 0; j < 3; ++j) { alpha[j] += alpha_inc; } } AlphaMovementMaxMin(r_color, r_dir, 5.0, 255.0, 1.0); AddInvert(frame); } void ac::MedianBlendMultiThreadGradientGreen(cv::Mat &frame) { GradientGreenBlend(frame); MedianBlendMultiThread(frame); AddInvert(frame); } void ac::GradientBlueBlend(cv::Mat &frame) { double alpha[3] = {0}; static double r_color = rand()%255; static int r_dir = 1; double alpha_inc = 0.5/frame.rows; for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = pixelAt(frame,z, i); pixel[0] = static_cast<unsigned char>((0.5 * pixel[0]) + (alpha[0] * r_color)); } for(int j = 0; j < 3; ++j) { alpha[j] += alpha_inc; } } AlphaMovementMaxMin(r_color, r_dir, 5.0, 255.0, 1.0); AddInvert(frame); } void ac::MedianBlendMultiThreadGradientBlue(cv::Mat &frame) { GradientBlueBlend(frame); MedianBlendMultiThread(frame); AddInvert(frame); } void ac::GradientColorBlendAll(cv::Mat &frame) { GradientRedBlend(frame); GradientGreenBlend(frame); GradientBlueBlend(frame); AddInvert(frame); } void ac::MedianBlendMultiThreadGradientAll(cv::Mat &frame) { GradientColorBlendAll(frame); MedianBlendMultiThread(frame); AddInvert(frame); } void ac::GradientXRed(cv::Mat &frame) { double alpha[3] = {0}; static double r_color = rand()%255; static int r_dir = 1; double alpha_inc = 0.5/frame.cols; for(int i = 0; i < frame.cols; ++i) { for(int z = 0; z < frame.rows; ++z) { cv::Vec3b &pixel = pixelAt(frame,z, i); pixel[2] = static_cast<unsigned char>((0.5 * pixel[2]) + (alpha[2] * r_color)); } for(int j = 0; j < 3; ++j) { alpha[j] += alpha_inc; } } AlphaMovementMaxMin(r_color, r_dir, 5.0, 255.0, 1.0); AddInvert(frame); } void ac::GradientXGreen(cv::Mat &frame) { double alpha[3] = {0}; static double r_color = rand()%255; static int r_dir = 1; double alpha_inc = 0.5/frame.cols; for(int i = 0; i < frame.cols; ++i) { for(int z = 0; z < frame.rows; ++z) { cv::Vec3b &pixel = pixelAt(frame,z, i); pixel[0] = static_cast<unsigned char>((0.5 * pixel[1]) + (alpha[1] * r_color)); } for(int j = 0; j < 3; ++j) { alpha[j] += alpha_inc; } } AlphaMovementMaxMin(r_color, r_dir, 5.0, 255.0, 1.0); AddInvert(frame); } void ac::GradientXBlue(cv::Mat &frame) { double alpha[3] = {0}; static double r_color = rand()%255; static int r_dir = 1; double alpha_inc = 0.5/frame.cols; for(int i = 0; i < frame.cols; ++i) { for(int z = 0; z < frame.rows; ++z) { cv::Vec3b &pixel = pixelAt(frame,z, i); pixel[0] = static_cast<unsigned char>((0.5 * pixel[0]) + (alpha[0] * r_color)); } for(int j = 0; j < 3; ++j) { alpha[j] += alpha_inc; } } AlphaMovementMaxMin(r_color, r_dir, 5.0, 255.0, 1.0); AddInvert(frame); } void ac::GradientAll(cv::Mat &frame) { GradientRedBlend(frame); GradientXRed(frame); GradientGreenBlend(frame); GradientXGreen(frame); GradientBlueBlend(frame); GradientXBlue(frame); AddInvert(frame); } void ac::MedianBlendMultiThreadAllGradients(cv::Mat &frame) { GradientAll(frame); MedianBlendMultiThread(frame); AddInvert(frame); } void ac::StretchRowMatrix16(cv::Mat &frame) { static MatrixCollection<16> collection; collection.shiftFrames(frame); int current = 0; int counter = 0; int rand_size = rand()%50; for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = pixelAt(frame,z, i); cv::Vec3b pix = collection.frames[current].at<cv::Vec3b>(z, i); for(int j = 0; j < 3; ++j) { pixel[j] = static_cast<unsigned char>((0.5 * pixel[j]) + (0.5 * pix[j])); } } ++counter; if(counter > rand_size) { ++current; counter = 0; if(current > collection.size()-1) { current = 0; rand_size = rand()%50; } } } } void ac::StretchRowMatrix32(cv::Mat &frame) { static MatrixCollection<32> collection; collection.shiftFrames(frame); int current = 0; int counter = 0; int rand_size = rand()%50; for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = pixelAt(frame,z, i); cv::Vec3b pix = collection.frames[current].at<cv::Vec3b>(z, i); for(int j = 0; j < 3; ++j) { pixel[j] = static_cast<unsigned char>((0.5 * pixel[j]) + (0.5 * pix[j])); } } ++counter; if(counter > rand_size) { ++current; counter = 0; if(current > collection.size()-1) { current = 0; rand_size = rand()%50; } } } } void ac::StretchRowMatrix8(cv::Mat &frame) { static MatrixCollection<8> collection; collection.shiftFrames(frame); int current = 0; int counter = 0; int rand_size = rand()%50; for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = pixelAt(frame,z, i); cv::Vec3b pix = collection.frames[current].at<cv::Vec3b>(z, i); for(int j = 0; j < 3; ++j) { pixel[j] = static_cast<unsigned char>((0.5 * pixel[j]) + (0.5 * pix[j])); } } ++counter; if(counter > rand_size) { ++current; counter = 0; if(current > collection.size()-1) { current = 0; rand_size = rand()%50; } } } }