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Super.Stoner.420/level.h
Source: Super.Stoner.420/level.h
#ifndef LEVEL_H__
#define LEVEL_H__
#include"SDL_mxf.h"
#include<stdio.h>
#define MAX_TILE 8000
typedef struct _Level
	{
		char level_name[255];
		int grandma[50]; 
		int start_pos;
		struct Tile {
			int block;
			Uint8 solid;
		} tiles[MAX_TILE];
		struct Item {
			int vpos,type;
		} items[50];
} Level;
typedef struct _Hero {
	int hpos;
	int x,y,cur_ani,dir;
} Hero;
typedef struct _EvilGfx {
	SDL_Surface *gfx[10];
	int type;
} EvilGfx;
typedef struct _Evil {
	int vpos,x,y,cur_ani,dir,type,die;
	EvilGfx *egfx;
} Evil;
typedef struct _Particle {
	int x,y,type;
	int vpos,dir;
} Particle;
#define MAX_PARTICLE 100
typedef struct _Emiter {
	Particle p[MAX_PARTICLE];
} Emiter;
extern int offset;
extern Level *level;
extern Emiter emiter;
extern Hero  hero;
extern Evil evil[50];
extern EvilGfx evil_gfx[4];
extern int cur_level;

extern Level *load_level(const char *src);
extern void release_level(Level *);
extern void render_map(SDL_Surface *surf, Level *lvl);
extern void scroll_left();
extern void scroll_right();
extern Uint32 proccess_game(Uint32 interval, void *);
extern void reload_level();
extern void init_particles(Emiter *);
extern void proc_particles(Emiter *);
extern void rls_particle(Emiter *, int vpos, int type, int dir);
#endif