#ifndef __FROGGER_H_ #define __FROGGER_H_ #include<stdio.h> #include<SDL.h> #include<SDL_mxf.h> extern SDL_Surface *front; extern SDL_Surface *cars[11]; extern int level_speed; extern struct SDL_Font *font; extern int scr; extern SDL_Joystick *stick; extern void render(); extern void init(); extern void free_gfx(); extern void new_game(); extern void SDL_ReverseBlt(SDL_Surface *surf, SDL_Rect *rc, SDL_Surface *front_surf, SDL_Rect *rc2, Uint32 transparent); #endif