#include"gl_window.hpp" int glWindow::create(std::string name, int w, int h) { #ifdef __APPLE__ glfwWindowHint (GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint (GLFW_CONTEXT_VERSION_MINOR, 2); glfwWindowHint (GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); glfwWindowHint (GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); #endif window = glfwCreateWindow(w, h, name.c_str(),0,0); if(!window) return 0; glfwMakeContextCurrent(window); if(glewInit()!=GLEW_OK) exit(EXIT_FAILURE); glfwSwapInterval(1); init(); return 1; } void glWindow::loop() { while(!glfwWindowShouldClose(window)) { update(glfwGetTime()); glfwSwapBuffers(window); glfwPollEvents(); } glfwDestroyWindow(window); glfwTerminate(); exit(EXIT_SUCCESS); }