/* Sample MasterX SDK Driver written by Jared Bruni www.LostSideDead.com packaged with NuclearMediaSDK by Lee Trager */ #include"masterx.h" MasterXHWND mxhwnd;// masterX hwnd // callback functions long _stdcall event(struct HWND__* hwnd,unsigned int msg, unsigned int wparam, long lparam); void render(int screen); namespace mx { int frame; MasterGraphic intro; void init(); void draw(); } // main entry point int _stdcall MasterMain(HINSTANCE hInst,char* line) { if(mxhwnd.CreateMasterX("MasterX",640,480,COLOR_DEFAULT,event,hInst,NULL,NULL)) { mx::init(); return (mxhwnd.InitLoop(render)); } return (0); } // initlization function void mx::init() { frame = 0; mxhwnd.LoadGraphic(&intro,"intro.bmp"); } // draw function void mx::draw() { if( ++frame > 100 ) { frame = 0; } intro.DisplayGraphic(0,0); mxhwnd.text.sprinttext(10,10, " Press Escape to Exit, Frame %i ", frame); } // event callback long _stdcall event(struct HWND__* hwnd,unsigned int msg, unsigned int wparam, long lparam) { switch(msg) { case WM_ACTIVATEAPP: mxhwnd.activeapp = wparam; break; case WM_KEYDOWN: { switch(wparam) { case VK_ESCAPE: mxhwnd.Kill(); break; } } break; default: return DefWindowProc(hwnd,msg,wparam,lparam); } return (0); } // render callback void render(int screen) { mx::draw(); }