// the masterX base object // jared bruni // http://www.lostsidedead.com/gameprog/ #include "mxhead.h" // pass in the pointer to the masterX hwnd object void mgcobject::init(MasterXHWND* mxhwndx) { mxhwnd = mxhwndx; } // set the subscreen value void mgcobject::setsub(MASTERSCREEN scr) { sub_screen = scr; } // get the subscreen value MASTERSCREEN mgcobject::getsub() { return sub_screen; }