#ifndef _STARTINTRO_H__ #define _STARTINTRO_H__ #include"game_object.hpp" #include"SDL.h" #include"SDL_ttf.h" namespace obj { class StartupObject : public GameObject { public: StartupObject() = default; virtual ~StartupObject(); virtual void draw(SDL_Renderer *renderer) override; virtual void event(SDL_Renderer *renderer, SDL_Event &e) override; virtual void load(SDL_Renderer *renderer) override; protected: int cur_screen = 0; SDL_Texture *logo = nullptr, *jb_logo = nullptr; }; } #endif