JavaScript.Projects/source/apps/WebAssembly_Ports/MasterKong2D/wasm_port/game.cpp
Source: JavaScript.Projects/source/apps/WebAssembly_Ports/MasterKong2D/wasm_port/game.cpp
// written by jared bruni
// www.lostsidedead.com
#include "thehead.h"
void Game::ondraw()
{
drawmap();
mxhwnd.text.setbkcolor(0x0);
mxhwnd.text.settextcolor(SDL_MapRGB(front->format,rand()%255,0,rand()%255));
char l[100];
sprintf(l,"Lives: %i", player.lives);
}
void Game::drawmap()
{
int startby = 75;
int bx,by;
bx = 75; by = startby;
int gcount = 0;
for(int i = 0; i < 700-4+24; i++)
{
tiles[level.blocks[i].block].DisplayGraphic(bx,by);
by = by + 16;
gcount++;
if(gcount > 23)
{
gcount = 0;
by = startby;
bx = bx + 16;
}
}
}