JavaScript.Projects/source/apps/WebAssembly_Ports/Current.Port/wasm_port/mx/mxscreen.h
Source: JavaScript.Projects/source/apps/WebAssembly_Ports/Current.Port/wasm_port/mx/mxscreen.h
/*
MX library.
http://lostsidedead.com/svn
libmx written by jared bruni, it is wrappers around SDL
and other api's to provide a set of classes and functions
to produce multi media applications, using object oriented
techniques.
(C) 2008 LostSideDead
*/
#ifndef __MX_SCREEN_H__X
#define __MX_SCREEN_H__X
#include "mxsurface.h"
#include<string>
#include<sstream>
namespace mx
{
// abstract base class, can only be inherited.
/*! \class mxScreen
* abstract class used for dividing the logic of fullscreen applications into sections
*/
class mxScreen {
public:
explicit mxScreen(std::string path, mxSurface &rsurface) : front(rsurface), pathvar(path) { }
virtual ~mxScreen() { }
virtual void init() = 0;
virtual void free() = 0;
virtual void render() = 0;
virtual int logic() = 0;
void loadSurface(mx::mxSurface &surf, std::string filename);
protected:
mxSurface &front;
std::string pathvar;
};
}
#endif