JavaScript.Projects/source/apps/WebAssembly_Ports/Current.Port/wasm_port/mx/mxpng.h
Source: JavaScript.Projects/source/apps/WebAssembly_Ports/Current.Port/wasm_port/mx/mxpng.h
/*
MX library.
http://lostsidedead.com/svn
libmx written by jared bruni, it is wrappers around SDL
and other api's to provide a set of classes and functions
to produce multi media applications, using object oriented
techniques.
(C) 2008 LostSideDead
*/
#ifndef _MX_PNG_H_
#define _MX_PNG_H_
#include<png.h>
#include<string>
#include "SDL.h"
#include "mx_types.h"
namespace mx
{
/*! \class mxPng png image loader class
*/
class mxPng {
public:
/*! mxPng constructor */
mxPng();
/*! constructor
* \param fname name of file to load
*/
mxPng(std::string fname);
/*! pngOpen open a png graphic
* \param fname file name to load
*/
int pngOpen(std::string fname);
/*! pngClose close png file */
int pngClose();
/*! LoadPNG Load the PNG File should be called after pngOpen and before pngClose
* \return SDL_Surface * of png graphic
*/
SDL_Surface *LoadPNG();
private:
int x, y;
int width, height;
png_byte color_type;
png_byte bit_depth;
png_structp png_ptr;
png_infop info_ptr;
int number_of_passes;
png_bytep * row_pointers;
};
}
#endif