#include"version.hpp" #include"window.hpp" #include"game_level.hpp" #include<iostream> int main(int argc, char **argv) { std::cout << argv[0] << " v" << GAME_VERSION << " (C) 2023 LostSideDead Software\n"; int width = 1280-16, height = 720-16; std::string def_level = "levels/level1.lvl"; std::string gfx_file = "img/level.gfx"; std::string background = "img/backgrounds/bg1.bmp"; switch(argc) { case 4: { def_level = argv[1]; gfx_file = argv[2]; background = argv[3]; } break; case 1: case 2: case 3: { std::cout << argv[0] << " level.lvl file.gfx background.bmp\n"; return 0; } break; case 6: { def_level = argv[1]; gfx_file = argv[2]; background = argv[3]; width = atoi(argv[4]); height = atoi(argv[5]); } break; default: std::cout << argv[0] << " level.lvl file.gfx background.bmp\n"; break; } if(!game::Window::createWindow("Game", width, height)) { std::cerr << "Error on init.\n"; return EXIT_FAILURE; } game::GameLevel level; game::Window::init_object(&level); game::Window::setObject(&level); level.loadLevel(def_level,gfx_file,background); std::cout << "game: Level: " << def_level << " loaded.\n"; fflush(stdout); return game::Window::loop(); }