Four-pilot multiplayer
Host or join a private session with a pilot name, address, UDP port, and shareable eight-character join code.
Online + LANHost-authoritative multiplayer
Cut through asteroid fields and rival pilots in fast 3D combat. Host a squad, share your join code, and launch with up to four players.
01 / Mission brief
Asteroids Net turns the timeless asteroid run into a connected 3D dogfight.
Fly a model-rendered starship through a living starfield, dodge debris, track enemies on radar, and race to five kills. The host maintains the authoritative match state while compact UDP updates keep the action moving without blocking the render loop.
02 / Flight systems
Every system is tuned to keep you in the cockpit and in the action.
Host or join a private session with a pilot name, address, UDP port, and shareable eight-character join code.
Online + LANThe host owns match state and relays player updates over lightweight, non-blocking UDP.
Automatic UPnP and NAT-PMP mapping is attempted when supported, with manual forwarding as a fallback.
Use keyboard, keyboard and mouse, or gamepad with switchable arcade and inverted pitch controls.
Swap chase and first-person cameras, then add optional CRT post-processing for a retro edge.
03 / Visual log
Select any frame for a closer look.
04 / Establish link
Choose Host, set your pilot name and UDP port, then start the lobby.
Send your crew the displayed address, mapped port, and eight-character join code.
Once another pilot connects, the host starts the match. First to five kills takes the sector.
05 / Pilot controls
F1 Debug HUD
F2 Arcade / inverted pitch
F3 Console
F5 Keyboard / mouse mode
F7 Chase / first-person view
F8 CRT shader on / off
Ready for deployment?
Download the complete portable Windows build, extract the archive, and run asteroids-net.exe.
Requires Windows and a Vulkan-capable graphics device.