This year ended up being one of my most productive ones. I spent a lot of time rebuilding my workflow, sharpening my tools, and getting deeper into Linux, OpenGL, shader programming, and all the little pieces that make my projects fit together.
In 2025, I pushed a huge amount of work into my systems. I made a lot of progress on the MXVM runtime, and studied x64 assembly.
2025 was also a huge shader year. I added new effects, merged common uniform blocks, introduced iMouse support, experimented heavily with audio-reactive visuals, and designed shaders that flow, distort, mirror, and swirl in ways I never tried before. I even had moments where I fed images into GPT and it generated shaders back and some of them became official built-ins.
I also put effort into my website this year, updating the Activity Log layout, adding new posts, releasing the HTML Extract tool, and continuing to build a place where I can track my progress and show the things I create.
I left toxic social media behind this year, which was a big step for me. It freed up mental space and time that I could redirect into coding, learning, and building things that matter to me. I am focusing on my health, my skills, and my projects and it paid off.
Looking back, 2025 was a year where I rebuilt a lot of myself through code. After everything I’ve dealt with healthwise over the past few years, I’m proud that I’m still here writing, building, experimenting, and making things that excite me.