ACMX 2.136.0
Dual-Backend Real-Time GPU Video Synthesis
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deep_dream.hpp
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1#ifndef ACMXVK_DEEP_DREAM_HPP
2#define ACMXVK_DEEP_DREAM_HPP
3
4#include <iosfwd>
5#include <string_view>
6
7namespace acmxvk::dream {
8
9 [[nodiscard]] bool probe(int cuda_device, std::string_view model_file,
10 std::string_view layer, int iterations,
11 float strength, float feedback, float zoom,
12 float rotation_degrees, int max_dimension,
13 bool use_half, int target_channel,
14 int octaves, float octave_scale,
15 int jitter, int smoothing,
16 std::ostream &output,
17 std::ostream &error);
18
19} // namespace acmxvk::dream
20
21#endif
bool probe(int cuda_device, std::string_view model_file, std::string_view layer, int iterations, float strength, float feedback, float zoom, float rotation_degrees, int max_dimension, bool use_half, int target_channel, int octaves, float octave_scale, int jitter, int smoothing, std::ostream &output, std::ostream &error)